We have decided to release the project as open source.
The project is now available on GitHub.
We have also made a contact page if you would like to get in touch with us.
Weekly dev blog
Here is a glimpse of what the final simulator can do.
Some of the clips in the trailer actually features an older version where some bugs are present, such as missing shadows and dark areas in the point cloud. These bugs are already fixed!
Peace out, the lidar group.
We’ve been working on the 3D environment and performance optimization. And completed our “mid-term presentation” performed by Rickard and Sherry. Something that is part of our bachelor thesis project at Chalmers.
This time, we won’t write as much as we believe the following video/demo shows a lot of our progress.
There are however some things to note about this demo. The vehicles are currently made out of big “box colliders” which in simple words means that they are not very detailed when it comes to the lidar sensors detection. This is something that we are going to work on in the future. Combined with a scenario editor, UI, and more. Stay tuned!
/ The Lidar Group
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