This is a Lidar simulator created in the game engine Unity, its purpose is to generate lidar data virtually, without the need of a real Lidar sensor.
The project was initially part of a bachelor thesis and project and is no longer maintained, but should still be functional and provides useful research.
The software is available as Open Source under the MIT license, you can do nearly anything, free of charge, but you must attribute the authors.
Get it! Source: GitHub repository (Includes a compiled version) Thesis: Download from Chalmers Library
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